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Snk vs.capcom 2
Snk vs.capcom 2












snk vs.capcom 2
  1. #Snk vs.capcom 2 manual
  2. #Snk vs.capcom 2 full

However, if you are currently Raged and the Time Bar is present, if you defeat your opponent, your Meter will start out completely empty the next Round (so an anti-K-Groove strategy could be to Taunt to fill up the enemy's Meter before your character is defeated). If you have 75% of your Rage Meter filled up, you'll have 75% of your Rage Meter filled up at the start of the next Round. In K-Groove, whatever Meter you have is retained if you win the Round. And unlike the Samurai Shodown series, even if the Super whiffs, the Meter drains completely. So if you have no Meter and your character is about to be defeated, the only way to build more Super Meter without losing all of your energy is to Just Defend! Also, if you perform a Super Combo, the Time Bar and your Super Meter will both completely drain to empty. You are going to have to build the Meter all over again. It slowly drains, but once it drains, you lose all of your benefits and can also no longer do a Level 3 Super Combo. Once the Rage Meter is full, a Time Bar appears above the Meter. Becoming Raged practically raises your character another Ratio! AND you do more Guard Damage as well! This is a huge benefit of K-Groove. Not only are you allowed to perform a Level 3 Super Combo at this point, you gain two other benefits: you take less damage and you dish out MORE damage! When Raged, you take 12.5% less damage from enemy attacks, and you also dish out 35% MORE DAMAGE. So when it fills up, that means you are Raged and your character will turn VERY Red. That is all you are allowed with your Super Meter in K-Groove because the K-Groove is just one, long Meter with no tiers. Once your Meter builds up, you are allowed to perform only a Level 3 Super Combo. That's why every time you get hit, it builds up. The Meter is supposed to measure your anger, as it did in the Samurai Shodown engine. Having your Meter fill up is what is known as becoming "Raged". Otherwise, your Meter will never fill up in any other way. No, in K-Groove, there are only two ways to build up your Meter: take damage and Just Defend.

snk vs.capcom 2

It isn't based on building it up through actions like the other Grooves. K-Groove, by far, has the most unique Meter System. Because you can build Meter in large chunks at a time and do huge amounts of damage with your Super Combos, all at the same time gaining life back from Just Defends, K-Groove can be a very difficult Groove to deal with. K-Groove can almost be considered the "comeback" Groove, allowing you to spend a round getting beat up, and then instantly making a comeback by landing your Super while you're "Raged".

snk vs.capcom 2

However, Just Defense and the Rage Meter easily combine to form a formidable Groove. K-Groove is definitely a very limited offensive Groove, thanks to the lack of Sub-Systems. However, unlike P-Groove, K-Groove is not based on Just Defending and Counter Attacking. In fact, some may argue that K-Groove is the best Groove for Ratio 4 characters in a way, allowing you to gain multiple Level 3's in rapid succession thanks to the K-Groove's Meter System. K-Groove is definitely one of the more difficult Grooves to use.Īnd because it's Super Meter is based on you taking damage, it's almost suited better for high Ratio characters. The only thing that REALLY separates P-Groove and K-Groove is the way the Meter works in K-Groove.

#Snk vs.capcom 2 manual

Essentially, the two Grooves are virtually identical: both only have Small Jump to aid in their attacks and both have an all-purpose, manual defense system. Basically, this is the SNK-version of the P-Groove. K-Groove's entire system is a hybrid of two different SNK games: Fatal Fury: Mark of the Wolves (from which Just Defense was taken) and Samurai Shodown (from which the Rage Meter was taken). YOLO supers.Ĭharacters well suited for K groove: Sagat, Cammy, Blanka, Geese, Kyo, Hibiki, Rock, Mai, Nakoruru, Ryo, Balrog Play if you enjoy: Rush down while glowing red. Weaknesses: Defensive options, chip damage Strengths: Scare Factor, multiple level 3's. (random note:) Just Defending gives you 6 units of meter and 100 units of life.

#Snk vs.capcom 2 full

Full Meter Duration: 180 units on the timer (1080/60 secs)














Snk vs.capcom 2