

This is an interesting choice but it makes sense for narrative reasons which players will discover. Just to be safe, I'll mark this next bit as a spoiler: Some players will be disappointed to find out that neither Neil nor Eva is a playable character in the game. While the gameplay elements in the prior games were enjoyable I don't think the lack of these elements detracts from Impostor Factory, but it does mean that this is even more of an "interactive story" than a game.
#Impostor factory genres software
As far as I can tell nothing is gained by exploring, and you won't miss anything by simply proceding from one scenario to the next the software takes pains to guide you in the right direction. You don't "solve" anything or "win" it, so much as complete it. Previous games in the series did have a few gameplay elements borrowed from various genres (the memory minigames, or the battles with Faye). It has those emotional "wham" moments you remember from the early games in the series - I can think of four scenes in particular which left me grinning from ear to ear. The story it tells is every bit as impactful as the first two (perhaps even more so, depending on your life stage and experiences). FP and TTM did not have "bad" writing at all, but I did feel as if IF's dialogue "took it up a notch", in terms of believability. I'll have to sit down with the soundtrack at some point to identify the pieces that I actually like. If you compare it to Finding Pardise and To The Moon, you can tell that the team is further honing their talents. I have been looking forward to it for several years.įirst: Impostor Factory looks and sounds beautiful.
